Enhancing User Experience for Mobile Learning Using Augmented Reality and Learning Style

Main Article Content

Apichaya Nimkoompai
Worapat Paireekreng
Suwannit Chareen Chit

Abstract

Current m-learning media are available in both native application and web-based application forms which create different user experience. Also, as the learners generally have diverse preferences and needs, a single style of m-learning may not meet such requirements. In order to formulate better and more attractive interaction between the learner and m-learning system, this study introduces augmented reality (AR) to both native and web applications as a means to improve captivation and create new user experience. A single group of learners is selected to try both types of application. The researcher groups the learner by learning style, using Felder-Silverman Learning Style Model, and then determines effectiveness of both forms of m-learning through an experiment. Experiment showed that all 4 learner groups were more satisfied with AR-enhanced native application based on user experience design due to its attractiveness and entertainment.

Article Details

How to Cite
[1]
“Enhancing User Experience for Mobile Learning Using Augmented Reality and Learning Style”, JUBPAS, vol. 27, no. 1, pp. 345–355, Apr. 2019, doi: 10.29196/jubpas.v27i1.2178.
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Articles

How to Cite

[1]
“Enhancing User Experience for Mobile Learning Using Augmented Reality and Learning Style”, JUBPAS, vol. 27, no. 1, pp. 345–355, Apr. 2019, doi: 10.29196/jubpas.v27i1.2178.

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